jtoppins / dct

Dynamic Campaign Tools - mission scripting framework for large persistent DCS missions
https://jtoppins.github.io/dct/
GNU Lesser General Public License v3.0
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intel system #32

Open jtoppins opened 4 years ago

jtoppins commented 4 years ago

Intel System

Request

As described in the player UI documentation[1] implement the needed functions to affect the described Intel maps.

[1] https://github.com/jtoppins/dct/blob/master/doc/01-playerui.md#intel-menu

Goal

Provide a way for players to participate in the gathering of intel and refinement of coordinates that result in more detailed and accurate briefings in follow-on missions.

Execution

Provide ways of improving situational awareness of a given coalition;

  1. allow players fly reconnaissance flights
    • These recon flights will automatically "reveal" various assets with the level on intel gained proportional to the level of risk (distance) the recon flight must get to an asset
    • recon flights as part of their mission criteria must return to base before the intel they have gathered is revealed to the rest of the team
  2. allow players to provide 'pireps' via use placed F10 marks to identify location and type of enemy assets
    • use a syntax to identify the type of asset and what kind of type
      • Example: "PIREP SAM SA2"

Questions

Moguy164 commented 3 years ago

i've seen players mark targets they find on missions, what you could do is save that mark, and then it's kept on next restart, maybe assigning it to the target's mission could also improve it, i don't know if it's possible, but could you not make it that if a mark is set within a set distance of unit/area, then it can assign that mark to a mission and remove it once complete