jumpjack / Space1999Adventure

Apache License 2.0
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Space 1999 Adventure

Adventure game by "Chema" (Jose Maria Enguita Gonzalez) based on "Space 1999" TV series by Gerry and Sylvia Anderson, aired on 1975-1978.

Original adventure game was created in 2010 for 8-bit Oric computers: 1) Download disk images (.dsk files) for Oricutron emulator here: English, French (785 KB each) 2) Official page 3) Sources on OSDN.net 4) Oric emulator for Windows ("Oricutron") with Space1999 bundled as a .dsk file : oricsdk-public_oric_games_Space201999-r1586.zip (3545816 bytes) 5) Oric emulator for browser, bundled with French version of SPACE 1999: link (click on space1999-fr.dsk) 6) Development discussion thread

This repository holds the original source code for Oric, which include raw stuff (images and maps) which would allow porting the game to any platform. Oric version was build using wcmap.exe and wcgraph.exe .

The game was started in 2004 by users "Chema" (Programming) "Twilighte" (Graphics) and "Dbug" (Intro sequence and trailer), which started discussing about it on defence-force.org forum in 2006 , and it waswritten using Windows tools NOISE (Novel Oric ISometric Engine) and WHITE (World Handling and Interaction with The Environment) by Chema, which you can find described here.

Porting to "Tiled"

Technical details

There are 114 rooms in the game, created with map editor "WHITE":

Game author states:

A standard block (that uses all the tile space and its height) is a picture of 24x20 (see block.bmp), but you can use much more higher graphics (I don't remember where the limit is, actually), for example for walls. Currently I am using images of 12x38 for walls, with the idea of them being 4 layers in height (8x4=32 logical coordinates). You can notice you don't need to draw the parts that would be occult, as NOISE correctly displays the tile.

Probably there's a typo and he meant "12x32" as size for walls.

Full conversion process is described here.

Known Bugs/problems

Original game sources have some minor bugs which could confuse automatic parsers:

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