Currently, when shutting down the application and removing the mod, the state from the last launch will be kept. This can be confusing for users when they expect noise suppression to disappear when the mod is uninstalled.
Dissonance_Audio_BgDenoise_Enabled and Dissonance_Audio_BgDenoise_Amount are saved via Unity's PlayerPrefs class which persists to registry on Windows and to an XDG dir on Linux (as far as I could tell).
Currently, when shutting down the application and removing the mod, the state from the last launch will be kept. This can be confusing for users when they expect noise suppression to disappear when the mod is uninstalled.
Dissonance_Audio_BgDenoise_Enabled
andDissonance_Audio_BgDenoise_Amount
are saved via Unity'sPlayerPrefs
class which persists to registry on Windows and to an XDG dir on Linux (as far as I could tell).I have no idea where to hook this into :\