Closed martinRenou closed 1 month ago
Integration tests repot: appsharing.space
Preview PR at appsharing.space
Maybe the simpler color theme fix could be merged independently first.
This may be a bit more involved as this will require hacking around the fragment shader to manually offset the depth computation after the logarithmic depth buffer was performed. See #509
I think that the clip plane remains a case in which solving the z fighting issue makes a lot of sense.
Definitely
Explore fixing #500 + explore fixing z-fighting using polygon offset.
I can't seem to implement the later using the logarithmic depth buffer, so opening as draft for now.
https://github.com/user-attachments/assets/aef66c27-0bec-4e5c-b275-ce086f6552cf