This includes two significant tweaks that improve usability:
Taking headset rotation into account: Previously if you were not looking straight 'ahead', your rotation applied as if you were - which meant that you were facing a sort of unexpected direction. This fixes that so that it considers where you are currently looking. Now it works the same as it does in other applications (e.g. WMR home, museum of other realities, etc.).
Adjusting opacity of hit entity and rotation indicator/pointer. This improves visibility of rotation indicator, so that it is useable from more angles.
This includes two significant tweaks that improve usability: