Closed Knowya closed 1 week ago
I have confirmed that the mod works with all commonly used mods, please do the following.
Reset your setting in TTT-Base, you can do this fast by deleting the AddedContent.json Follow this guide https://github.com/cabarius/ToyBox/wiki/Diagnosing-Loading-Problems If neither of those solve it join the Owlcat discord so people can investigate. https://discord.gg/owlcat
Describe the bug After installation via UMM, the game gets stuck on loading screen.
Deinstallation of the Mod fixes it. Re-Installation stuck again. A couple of other Mods are installed, the Logfile is below.
Additional context: Logfile
[0,3437 - Unity]: No cloud project ID was found by the Analytics SDK. This means Analytics events will not be sent. Please make sure to link your cloud project in the Unity editor to fix this problem. [24,8290 - Unity]: Cannot Prepare a disabled VideoPlayer [25,7549 - Audio]: Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered.: 13 [38,9223 - Mods]: BlueprintCore.AssetTool: No asset bundle found at C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Second Adventure\Mods\deceiverbuff\deceiverbuff_assets [38,9223 - Mods]: BlueprintCore.AssetTool: No asset bundle found at C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Second Adventure\Mods\lvl1companions\lvl1companions_assets [38,9245 - Mods]: BlueprintCore.AssetTool: No asset bundle found at C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Second Adventure\Mods\SparsSorcerousSundries\sparssorceroussundries_assets [48,0475 - Unity]: Kingmaker.Localization.SharedStringAsset must be instantiated using the ScriptableObject.CreateInstance method instead of new SharedStringAsset. [52,7016 - Unity]: NullReferenceException: Object reference not set to an instance of an object ExpandedContent.Config.ModSupport+BlueprintsCache_Init_Patch.Postfix () (at <043ff333add4496baab3672e2bed4e11>:0) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch113(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch5(Kingmaker.Blueprints.JsonSystem.StartGameLoader) Kingmaker.GameStarter+d__28.MoveNext () (at <6fb48eb1cba94329b777340c5d5ff6c7>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext () (at <4fae2288737c4dfda349689bbefabfcc>:0)