I'm having issues with private messages syncing. It looks like if player changes the server info about that is not spread among the network, so other players get the message that player is not online.
Steps to reproduce
Have at least three servers under bungee.
PlayerA joins Server1
PlayerB joins Server2
PlayerA can msg PlayerB, as he just entered the network and everything is synced
Are you using MySQL?
Yes
Are you using a proxy?
Yes - BungeeCord
"/version ChatControlRed" - plugin version
11.2.5 (BungeeControl 4.2.5)
Optional: Error log
Didnt see any errors
ZIP of "/chc debug"
I'm having issues with private messages syncing. It looks like if player changes the server info about that is not spread among the network, so other players get the message that player is not online.
Steps to reproduce