karim14 / andors-trail

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Camping.. #133

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
There should be an option to sleep while out in the field without having to go 
back to a town. Of course all the monsters will respawn.  Perhaps there should 
be danger involved with sleeping outside of towns, like a percentage chance of 
being awakened by a monster who gets the first attack.

Thoughts?

Original issue reported on code.google.com by joeybea...@gmail.com on 17 Jan 2011 at 10:32

GoogleCodeExporter commented 8 years ago
I like this idea quite a lot, or it could be a final fantasy type thing where 
one must buy an item to camp like a sleeping bag or tent...

Or it could only restore a certain amount of health.

Original comment by ds1904...@gmail.com on 18 Jan 2011 at 4:41

GoogleCodeExporter commented 8 years ago
Sure, also a good idea for spells.
- Sleeping bag: allows you to sleep in the wilderness, high chance of getting 
attacked in your sleep (free round of attack for monster(s))
- Tent: same as sleeping bag, but lower chance of getting attacked. You have a 
chance to wake up before the surprise round.
- Camp equipment: a tent surrounded by alarm wire (wire + bells) so that you 
wake up (100%) so that there is no surprise round.
- Safe camp: as camp equipment, enhanced with barbed wire and some ultrasonic 
buzzing stuff ;) that drives off most animals and vermin*, maybe even orcs, but 
not undead or the like.

Spells:
- Retire: a somewhat alert sleep (similar to tent)
- Alarm: same as camp equipment
- Leomund's Secure Shelter**: a completely safe camp (even undead are kept at 
bay)

* - creatures don't approach to direct vicinity (surrounding 8 fields) to 
character
** - this name is probably copyrighted

Original comment by surrano on 18 Jan 2011 at 11:47

GoogleCodeExporter commented 8 years ago
..to add on to the spells comment, we could also incorporate a "safe passage" 
spell that would allow a character to move through the wilderness (not caves or 
dungeons) without being attacked for a certain period of time or number of 
steps, etc.  Perhaps a camping spell would really just be a "safe passage" for 
the area you are standing on for enough time to sleep.

I don't know about "ultrasonic buzzing stuff", though... unless we plan on 
going the route of Phantasy Star and mix old world and new world weapons/tech.

Original comment by joeybea...@gmail.com on 18 Jan 2011 at 3:07

GoogleCodeExporter commented 8 years ago
Why not just buy some potions to get some health?

Original comment by SamuelPl...@gmail.com on 18 Jan 2011 at 9:09

GoogleCodeExporter commented 8 years ago
Resting resets all the monsters, it would be nice to not have to go all the way 
back to a town.

Original comment by joeybea...@gmail.com on 18 Jan 2011 at 10:37

GoogleCodeExporter commented 8 years ago
Thanks for the ideas. However, I'm not too sure about the realism in allowing 
the player to camp in, let's say a dungeon. Outside could be argued, but that 
is usually always close to a town where you can rest.

I really want to encourage players to bring enough healing when entering a 
dungeon, and plan the exit from the dungeon as well. This, in my view, makes 
the gameplay more interesting. Maybe it's a matter of taste. When all maps are 
done, there will usually be a resting place nearby, except in the dungeons.

Original comment by oskar.wi...@gmail.com on 29 Jan 2011 at 10:15

GoogleCodeExporter commented 8 years ago
Additionally, good idea about the "safe passage". This is something that is 
planned as a skill, so you will be able to sneak by monsters without them 
attacking you. More on that in a later update.

Original comment by oskar.wi...@gmail.com on 29 Jan 2011 at 10:17

GoogleCodeExporter commented 8 years ago
Sounds fascinating :)

Original comment by surrano on 31 Jan 2011 at 9:06

GoogleCodeExporter commented 8 years ago
even after viewing the comment by Oscar above, 
I would like to revisit this subject.

There is nothing like making your way back to town and being ambushed by a 
wasp, dying, and losing 492 experience. At level 6, this was really really 
annoying.

I am reminded of countless DnD campaigns where I and several other intrepid 
adventurers were forced to hole up in some corner of a dungeon, door barred and 
watches in rotation while clerics prayed and mages studied. This was normal, 
sometimes for weeks, we would see no daylight.

As I search Andor's Trail, I see several great 'camp' locations. It seems so 
natural, to take a tent, and stay out in the wilderness, returning to town when 
I have stuff to sell, or Im out of rations and my tent is destroyed. I also 
wonder why I cant rest in empty buildings.

I would propose the following items:

Sleeping Bag/Bedroll - lightweight, cheap, allows rest, 50% chance of Ambush!
Tent - medium weight, average cost 25% chance of Ambush!
Pavillion - rather heavy, expensive 10% chance of Ambush!

Ambush!
you are attacked by 1-3 creatures (sleeping in corners good) of the local area 
who all get attacks of opportunity and your camp item is destroyed. You are 
only healed halfway when Ambushed.

All camp items restore HP to full and reset creaure spawns for 'the day' camp 
should last '12 hours' if day night cycle is used.

Original comment by rqpa...@gmail.com on 3 Feb 2011 at 10:39

GoogleCodeExporter commented 8 years ago
*Further Camp Ideas.

Now this is a bit left field, but what if the Tent/Pavillion was a Temporary 
thing, and you could get permanent thing called a Cabin that was really 
expensive. Like, tents are basically a 2 tile bed you can rest in you can move, 
the pavillion a nicer one right. A cabin could be thing you place on the map 
itself, that stays there. Maybe like 3x6 or something, you can go inside, it 
has a bed, a storage chest, maybe a 'worktable' if you use them. Whatever. make 
them like, 25000 gold. They get made out of whatever tileset you are on, so in 
a cave, its a stone hut or whatever, in a dungeon, your private crypt. It could 
be bigger on the inside than the outside and be rather small. 

A pavillion could be a portable one, that is subject to attack. Going out to a 
field of really tough monsters, setting up camp, putting all my extra healing 
items and food in my chest, killing all the critters, taking found items to the 
chest. Untill Im out of food and I am injured enough to pack up and go to town, 
sell what I got and buy more stuff for the next trip. Tent is just a place to 
sleep, no chest, but should about double the time you can travel and hunt or 
such. Maybe you got in a bad scrape and had a hard time getting out of a 
dungeon, to be faced with 3 screens of stuff between you and town.

A Wyvern Wing or teleport will get you home, but a tent or camp of some kind, 
will let collect stuff on the way back, without worrying about losing all your 
kit.

Original comment by rqpa...@gmail.com on 4 Feb 2011 at 2:45

GoogleCodeExporter commented 8 years ago
I don't like camping but I do like the idea of being able to rest in a very 
very select areas like abandoned houses or camps so that there can be longer 
journeys between villages and towns and such. Places like a witches hut in a 
swamp and such.

Original comment by sdeva...@gmail.com on 10 Feb 2011 at 3:09

GoogleCodeExporter commented 8 years ago
I don't think resting "anywhere" would fit well into the type of gameplay that 
we have in mind for Andor's Trail. But resting in the predetermined places like 
tows and abandoned huts are something that I think we should consider.

We will take this into account when making new maps, to supply more places 
where the player can rest. Meanwhile, I'm closing this issue since camping will 
not be implemented.

Thanks for the report though and a good discussion!

Original comment by oskar.wi...@gmail.com on 10 Feb 2011 at 8:06