karim14 / andors-trail

Automatically exported from code.google.com/p/andors-trail
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Combat Mode or Action Zoom #152

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
A really cool little thing you could do, if you got around to it, is to have 
the screen Zoom in when you are in combat or other action sequences.

Basically, have each pixel become a small 4 2x2 pixel square, a simple 2x zoom, 
you could see the little sprites easier, it would be nice optional graphic 
effect. If you have any Attack Effect Animations, like sword strikes, or little 
sparks or claw marks or whatever, they would be a bit bigger, it would be 
easier to see the combat.

It should be a quick transition, I think you should be able to see the player 
and the 8 surrounding tiles easy. Again this lends itself to the idea of Combat 
Time being a bit faster than roaming time. At what difference I couldnt say, 
but with things paused in the rest of the map, it feels that way. You make a 
lot of small moves fast when you are fighting.

This could also be used for long dialogues or other scenes and actions.

Original issue reported on code.google.com by rqpa...@gmail.com on 4 Feb 2011 at 2:29

GoogleCodeExporter commented 8 years ago
And if there was was some kind of animated action it would make combat a bit 
more interesting. Instead of pressing three times in a row, I'd wait and see 
what happened. I definitely like the zoom idea.

Original comment by Captain8...@gmail.com on 4 Feb 2011 at 4:29

GoogleCodeExporter commented 8 years ago
And if there was was some kind of animated action it would make combat a bit 
more interesting. Instead of pressing three times in a row, I'd wait and see 
what happened. I definitely like the zoom idea.

Original comment by Captain8...@gmail.com on 4 Feb 2011 at 4:29

GoogleCodeExporter commented 8 years ago

Original comment by sdeva...@gmail.com on 10 Feb 2011 at 3:33