Closed GoogleCodeExporter closed 8 years ago
I fail to see how the situation you describe could happen with the Chaosreaper.
CombatController::applyAttackHitStatusEffects calls
ActorStatsController::applyUseEffect with source={player} and target={monster}.
The Chaosreaper has some conditions attached to "addedConditions_target", which
are applied by "rollForConditionEffect(target, e)", where "target" in this case
is the monster. rollForConditionEffect has a check that only applies the chance
bias if the target is the player.
Original comment by oskar.wi...@gmail.com
on 7 Oct 2011 at 7:41
Ok thank you for the explanation. I obviously confused something.
So currently only (a) could happen.
Could be closed.
Sorry.
Original comment by SamuelPl...@gmail.com
on 7 Oct 2011 at 8:24
No worries.
Case (a) is unlikely to be an issue. Positive effects, if introduced in the
future, should probably be rewarded by NPCs in some conversation-like
interface, and not while in combat.
Closing issue.
Original comment by oskar.wi...@gmail.com
on 7 Oct 2011 at 9:04
Original issue reported on code.google.com by
SamuelPl...@gmail.com
on 6 Oct 2011 at 6:51