Closed GoogleCodeExporter closed 9 years ago
It seems that only vector has the problem
Original comment by fer...@gmail.com
on 9 Aug 2014 at 4:35
This code has the same problem:
new GameObject().transform.DOMove(new Vector3(0, 0, 0), 1).SetSpeedBased();
Original comment by fer...@gmail.com
on 9 Aug 2014 at 4:40
Thanks, managed to replicate it. It happened because the movement range was
equivalent to 0 (I reckon you were trying to move an object which was already
at 0,0,0 coordinates). Grab the latest update (0.7.225) for the fix:
http://dotween.demigiant.com/download.php
Original comment by daniele....@gmail.com
on 9 Aug 2014 at 7:40
Original issue reported on code.google.com by
fer...@gmail.com
on 9 Aug 2014 at 4:30