keharriso / love-nuklear

Lightweight immediate mode GUI for LÖVE games
MIT License
351 stars 32 forks source link

Support for quads #10

Closed Rootmars closed 5 years ago

Rootmars commented 7 years ago

Currently, love-nuklear does not support quads. Quads are necessary for developers that package sprites into sprite atlases. Given that textures are going to be batched automatically, it is possible that more developers are going to shift to using sprite atlases (and therefore quads) in the future.

keharriso commented 7 years ago

You're right, quads would be a good feature to support. I'll hopefully get around to it before too long. Thanks for the issue.

keharriso commented 5 years ago

I think I've finally gotten around to do this. See v2.1, you can use {Image, Quad} instead of just Image.