keijiro / MiniEngineAO

SSAO image effect from Microsoft MiniEngine, ported to Unity.
MIT License
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Dithering? #4

Open eobet opened 7 years ago

eobet commented 7 years ago

This AO effect seemingly does not use any dithering at all.

If you want to use a sharpening script on the camera, that means that the AO shadows get pronounced banding, which is really ugly:

capture

Could you please add dithering to this asset?

keijiro commented 7 years ago

Answer to your case: I recommend using the dither effect in the post processing stack.

https://github.com/Unity-Technologies/PostProcessing

By the way, I have the impression that the current implementation of MiniEngineAO has some precision problems in its denoise filter. I keep this ticket opened till I revisit the problem.