keithlau2015 / Final-Year-Project_-MazeChallenger

Final project - Dungeon Challenger
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[VR-Branch] Mapping HTC Vive inputs #14

Open PaulTheFat opened 4 years ago

PaulTheFat commented 4 years ago

References: Mapping Input Action types

How to have Controller inputs bound with actions:

  1. In Unity, Open SteamVR actions from Windows tab
  2. Add a new action and define the action type
  3. Use Binding UI to bind new added action to one of the Controller input