kenshin305 / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Indiana Jones and the Infernal Machine - All scrambled title screen #330

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Operating System (be specific): Ubuntu 9.10
 - Machine type (32-bit or 64-bit): 64bit
 - Mupen64Plus version: 1.99.2 (hg)
 - Plugins used: OpenGL Video Plugin 1.99.2

Describe the problem:
After starting the game, the screen shows text artifacts, some compass
animation seems to be running in upper half of the screen, but only gets
displayed partially. After that the animation bits fade out partially but
the game is stuck. (Few has changed from the initial corruption) 

The same issue is present in any emumode

Please provide any additional information below.

Core: Goodname: Indiana Jones and the Infernal Machine (U) [!]
Core: Name: Indiana Jones
Core: MD5: 70DE1EAB508596B6BBEFD168B5D07194
Core: CRC: af9dcc15 1a723d88
Core: Imagetype: .z64 (native)
Core: Rom size: 33554432 bytes (or 32 Mb or 256 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.2
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.2
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.2
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.2
Input: Using auto-configuration for device 'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input Warning: No rumble supported on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.2 initialized.
Video: SSE processing enabled.
Video: Found ROM 'Indiana Jones', CRC 15cc9daf883d721a-45
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter

Original issue reported on code.google.com by benpi...@googlemail.com on 8 Feb 2010 at 1:55

Attachments:

GoogleCodeExporter commented 8 years ago
It actually segfaults in dynarec 

Original comment by benpi...@googlemail.com on 8 Feb 2010 at 2:10

GoogleCodeExporter commented 8 years ago
Factor5 games are not supported on any emulator as yet.

Original comment by danialho...@gmail.com on 12 Jan 2012 at 6:38