kibotu / net.kibotu.android.deviceinfo

Easy Access to all android device information
http://kibotu.github.io/net.kibotu.android.deviceinfo/
Apache License 2.0
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Querying more OpenGL ES States #14

Open kibotu opened 9 years ago

kibotu commented 9 years ago
State Variable Description Minimum/Initial Value Get Function
GL_ARRAY_BUFFER_BINDING Currently bound vertex attribute array binding 0 glGetIntegerv
GL_ELEMENT_ARRAY_BUFFER_BINDING Currently bound element array binding 0 glGetIntegerv
GL_CULL_FACE_MODE Current face culling mode GL_BACK glGetIntegerv
GL_FRONT_FACE Current front-facing vertex winding mode GL_CCW glGetIntegerv
GL_SAMPLE_COVERAGE_VALUE Current value specified for multisampling sample coverage value 1 glGetFloatv
GL_SAMPLE_COVERAGE_INVERT Current multisampling coverage value inversion setting GL_FALSE glGetBooleanv
GL_TEXTURE_BINDING_2D Current 2D texture binding 0 glGetIntegerv
GL_TEXTURE_BINDING_CUBE_MAP Current cubemap texture binding 0 glGetIntegerv
GL_ACTIVE_TEXTURE Current texture unit 0 glGetIntegerv
GL_COLOR_WRITEMASK Color buffer writable GL_TRUE glGetBooleanv
GL_DEPTH_WRITEMASK Depth buffer writable GL_TRUE glGetBooleanv
GL_STENCIL_WRITEMASK Current write mask for front-facing polygons 1 glGetIntegerv
GL_STENCIL_BACK_WRITEMASK Current write mask for back-facing polygons 1 glGetIntegerv
GL_COLOR_CLEAR_VALUE Current color buffer clear value 0, 0, 0, 0 glGetFloatv
GL_DEPTH_CLEAR_VALUE Current depth buffer clear value 1 glGetIntegerv
GL_STENCIL_CLEAR_VALUE Current stencil buffer clear value 0 glGetIntegerv
GL_SCISSOR_BOX Current offset and dimensions of the scissor box 0, 0, w, h glGetIntegerv
GL_STENCIL_FUNC #Current stencil test operator function GL_ALWAYS glGetIntegerv
GL_STENCIL_VALUE_MASK Current stencil test value mask 1s glGetIntegerv
GL_STENCIL_REF Current stencil test reference value 0 glGetIntegerv
GL_STENCIL_FAIL Current operation for stencil test failure GL_KEEP glGetIntegerv
GL_STENCIL_PASS_DEPTH_FAIL Current operation for when the stencil test passes, but the depth test fails GL_KEEP glGetIntegerv
GL_STENCIL_PASS_DEPTH_PASS Current operation when both the stencil and depth tests pass GL_KEEP glGetIntegerv
GL_STENCIL_BACK_FUNC Current back-facing stencil test operator function GL_ALWAYS glGetIntegerv
GL_STENCIL_BACK_VALUE_MASK Current back-facing stencil test value mask 1s glGetIntegerv
GL_STENCIL_BACK_REF Current back-facing stencil test reference value 0 glGetIntegerv
GL_STENCIL_BACK_FAIL Current operation for back-facing stencil test failure GL_KEEP glGetIntegerv
GL_STENCIL_BACK_PASS_DEPTH_FAIL Current operation for when the back-facing stencil test passes, but the depth test fails GL_KEEP glGetIntegerv
GL_STENCIL_BACK_PASS_DEPTH_PASS Current operation when both the back-facing stencil and depth tests pass GL_KEEP glGetIntegerv
GL_DEPTH_FUNC Current depth test comparison function GL_LESS glGetIntegerv
GL_BLEND_SRC_RGB Current source RGB blending coefficient GL_ONE glGetIntegerv
GL_BLEND_SRC_ALPHA Current source alpha blending coefficient GL_ONE glGetIntegerv
GL_BLEND_DST_RGB Current destination RGB blending coefficient GL_ZERO glGetIntegerv
GL_BLEND_DST_ALPHA Current destination alpha blending coefficient GL_ZERO glGetIntegerv
GL_BLEND_EQUATION Current blend equation operator GL_FUNC_ADD glGetIntegerv
GL_BLEND_EQUATION_RGB Current RGB blend equation operator GL_FUNC_ADD glGetIntegerv
GL_BLEND_EQUATION_ALPHA Current alpha blend equation operator GL_FUNC_ADD glGetIntegerv
GL_BLEND_COLOR Current blend color 0, 0, 0, 0 glGetFloatv
GL_UNPACK_ALIGNMENT Current byte boundary alignment for pixel unpacking 4 glGetIntegerv
GL_PACK_ALIGNMENT Current byte boundary alignment for pixel packing 4 glGetIntegerv
GL_CURRENT_PROGRAM Currently bound shader program 0 glGetIntegerv
GL_RENDERBUFFER_BINDING Currently bound renderbuffer 0 glGetIntegerv
GL_FRAMEBUFFER_BINDING Currently bound framebuffer 0 glGetIntegerv
kibotu commented 9 years ago

(based on http://blog.naver.com/leejae44/50175095535)