kidrigger / godot-videodecoder

GDNative Video Decoder libraries for Godot Game Engine, using FFmpeg library for codecs. A Google Summer of Code Project, 2018
MIT License
84 stars 22 forks source link

Binaries page returns 404 error #44

Open Cr0wned opened 2 years ago

Cr0wned commented 2 years ago

Unfortunately I failed building the plugin for linux, so I wanted to download already built versions, but the page doesn't exist :/ if anyone could help by sending a link to binaries it would change my life tbh

JezSonic commented 2 years ago

https://github.com/kidrigger/godot-videodecoder/releases/download/0.0.2/target.zip try this one here ;3

Cr0wned commented 2 years ago

Where did you get it from ? Thank ya btw

Cr0wned commented 2 years ago

I have to compile the engine with these folders in the module section of the engine ?

jamie-pate commented 2 years ago

These builds are created by github. You don't have to compile the engine, it's a gdnative plugin, not a module.

See the test project for an example: https://github.com/kidrigger/godot-videodecoder/tree/master/test

The dll/so files would be built and placed in https://github.com/kidrigger/godot-videodecoder/tree/master/test/addons/bin

next to https://github.com/kidrigger/godot-videodecoder/blob/master/test/addons/videodecoder.gdnlib

OSX.64="res://addons/bin/osx/libgdnative_videodecoder.dylib"
Windows.64="res://addons/bin/win64/libgdnative_videodecoder.dll"
Windows.32="res://addons/bin/win32/libgdnative_videodecoder.dll"
X11.64="res://addons/bin/x11/libgdnative_videodecoder.so"
X11.32="res://addons/bin/x11_32/libgdnative_videodecoder.so"

:/ I'm realizing as I look at it that it's... not very ergonomic at this point... (and due to osx licensing bs we don't have an auto mac build)

Probably won't change until the godot4 rewrite though.. unless somebody has time.

Cr0wned commented 2 years ago

Thanks a lot, it worked ^^