Closed kikonen closed 2 months ago
Ray cast is now doing just "iterated over objects" dcollide2, which extremely naive, and cause exhaustive amount of redundant collision tests for rays.
Need to apply normal two-phase collision logic
DONE
Ray cast is now doing just "iterated over objects" dcollide2, which extremely naive, and cause exhaustive amount of redundant collision tests for rays.
Need to apply normal two-phase collision logic