kinnay / Nintendo-File-Formats

File format documentation for Wii U and Switch games
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ATMA, DATA Volume is actually Duration #6

Open ArchLeaders opened 1 year ago

ArchLeaders commented 1 year ago

In the AMTA file format (under the DATA header), the Volume (float) value is actually the track duration (float).

This is mainly based on M_SceneStatic in botw, where the Volume value on several tracks matches the track's duration.

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kinnay commented 1 year ago

Sorry for the late reply, I updated the docs :+1:

kinnay commented 1 year ago

Are you sure that this is correct? I looked at a bunch of files in Splatoon 2 and couldn't reproduce this.

I changed it back to 'unknown' because I believe that this is wrong.