When a Zylophone card is played it does not wait for all actions created by it to complete. This creates a strange issue where actions after the card enters the discard no longer receive applyPowers and/or calculateCardDamage. Sorry about pinging you a million times :P
@GraysonnG Was about to make a report that Zylophone replays don't receive modifiers from strength to damage, but I imagine this is the source of that issue? In which case I won't make a separate issue.
When a Zylophone card is played it does not wait for all actions created by it to complete. This creates a strange issue where actions after the card enters the discard no longer receive applyPowers and/or calculateCardDamage. Sorry about pinging you a million times :P