Bottled Heart doesn't protect from damage in events (even though logically it should). As such, when an event that always deals damage to you comes up (usually during an endless run), for example the skull event where you lose 7 life to any option you choose, you die no matter what. Is it possible to temporarily return the max health to the player during events or some similar thing to represent the heart still functioning as intended between combats? I really enjoy the mod and the bottled heart event but I also mostly play endless runs and I now skip the bottled heart every time out of fear of RNG instantly ending a run.
Thank you very much for your time and work on this mod! It's a staple for me.
Bottled Heart doesn't protect from damage in events (even though logically it should). As such, when an event that always deals damage to you comes up (usually during an endless run), for example the skull event where you lose 7 life to any option you choose, you die no matter what. Is it possible to temporarily return the max health to the player during events or some similar thing to represent the heart still functioning as intended between combats? I really enjoy the mod and the bottled heart event but I also mostly play endless runs and I now skip the bottled heart every time out of fear of RNG instantly ending a run.
Thank you very much for your time and work on this mod! It's a staple for me.