Open max-fr opened 8 years ago
Oh I didn't know that this was supported! well, either way I've got some things I want to do with this, and I'm working in Obj format mostly due to some other mostly random constraints.
Thanks for the ticket though, worth keeping it open until I get some time.
Awesome stuff, thanks for sharing!
Have you seen that shape keys are now imported correctly from .blend files into unity blend shapes ? http://docs.unity3d.com/Manual/BlendShapes.html The only problem is that the shape keys animations are not being imported at all. (note: shape keys export only works with .blend and not from fbx export due to the limited blender fbx export)
It would be much more practical to remove the cumbersome tga file generation and manual blending, simply passing on the shape keys weights from blender->json->unity script, and then upon import rebuild a native Unity animation file (or enriching an existing one in case you also have a bone animation as well - which is typical for characters' body)?