Closed tigrazone closed 2 years ago
All the scene files should be available at the link mentioned in the readme (https://drive.google.com/file/d/1UFMMoVb5uB7WIvCeHOfQ2dCQSxNMXluB/view).
Its split between .scene files and gltf files that utilise the most recent feature additions like alpha testing etc.
Thank you for update. marble_bust_01.bin is not used by scene files? I cant find references to it
I probably removed the gltf file and forgot to delete the .bin.
You can get the gltf here: https://polyhaven.com/a/marble_bust_01
Thank you!
I remember test_volume_cube.scene and test_volume_cube_sss.scene Why this files render on another way? You changed volume format or processing? Please add this files also
I see you remove extinction processing. This parameter was good for materials ;-)
test_volume_cube.scene and test_volume_cube_sss.scene
These files only work with the code in the volumes branch. The dev branch has a simplified volume system similar to how MagicaVoxel handles volumes. I'll add some sample files when I'm done adding direct lighting for volumes.
I see you remove extinction processing. This parameter was good for materials ;-)
Extinction and atDistance were used for volumetric absorption earlier. It's handled differently now:
These changes allow extinction to work the same way as before but with some additional medium types:
Absorption:
Scattering:
Emission:
Maybe unite these parameters like smallupbp and corona render do? for example, smallupbp input file with volumes: https://github.com/PetrVevoda/smallupbp/blob/master/scenes/stilllife/stilllife.obj.aux
That's actually what the code in the volumes branch does with sigma_a and sigma_s but those parameters are non intuitive and it also requires a bunch of extra code for checks etc. I wanted a simpler method mainly so that it's easy to add subsurface scattering later by flipping the diffuse lobe and just setting the subsurface color using the medium color parameter.
Please when you implement new features, add test files for checking it