Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
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Description
We need to make an item_group array that gets data from the database (DoFieldExchange(CFieldExchange), then tie it to
AIServer npc.cpp.
Openko has implemented this, here is a link that serves as an example.
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Description
We need to make an item_group array that gets data from the database (DoFieldExchange(CFieldExchange), then tie it to AIServer npc.cpp. Openko has implemented this, here is a link that serves as an example.
Use case
Item_groups consist of around 30 columns of drops that ties it to the monster item drop's. Currently we are missing out on a lot of drops.
Are you willing to work on and submit a PR to address the issue?