koerismo / PBR-2-Source

A Python-powered gui for converting pbr materials into Source Engine-compatible materials.
GNU General Public License v3.0
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Results from porting from Unreal to Black Mesa #16

Open Jofoyo opened 2 weeks ago

Jofoyo commented 2 weeks ago

I finally got around to doing a proper test with this using the PBR approximation, and I'm super happy how it turned out with Black Mesas dynamic lighting. Thought devs and others might wanna see. Open the images in new links to see them in 4K. https://steamcommunity.com/sharedfiles/filedetails/?id=3360919748

I didn't go too fancy with this map since the real purpose was just to test PBR-2-Source out with an already established modular kit. The most I had to adjust was increasing envmap brightness and fresnel on metals, reducing phong in some places, doing some alpha swappage on stuff that needed translucency, and given the port, separating RMA maps to be combined. Also I don't think the emission stuff works for this method so I went through and added emissiveblend parameters to everything that needed it.