Closed TheSystemGuy1337 closed 1 week ago
Hi there, koko-aio started as a glsl shader for FS-UAE, but moved to slang(p) afterwards because the latter allowed for more advanced stuff which wasn't possible otherwise.
So I'm afraid I've to give a negative answer.
You can still emulate x86 on Retroarch, right?
Hi there, koko-aio started as a glsl shader for FS-UAE, but moved to slang(p) afterwards because the latter allowed for more advanced stuff which wasn't possible otherwise.
So I'm afraid I've to give a negative answer.
You can still emulate x86 on Retroarch, right?
I don't think so. There's DOSBOX, but that isn't remotely like 86box. I'll see if I can raise a question about adding SLANGP shader support in 86box. But we should still offer it precompiled. No one wants to deal with 2.2 trillion compiler errors for a CRT shader.
Check librashader too.
Added that as well. Sorry if I possibly wasted your time.
Hey, no worries!
Hey, no worries!
I think you are entitled to some compensation for your time. Please take this.
I think this is easy to explain. What you have is a great CRT shader. But I would definitely like to see GLSL ports and precompiled versions of the shader so it's more accessible. 86box would benefit from this shader, but 86box only supports GLSL shaders.