kokoko3k / koko-aio-slang

Multi purpose crt shader for retroarch
GNU General Public License v3.0
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Backport to GLSL for wider support for emulators (including 86box) and offer prebuilt binaries #14

Closed TheSystemGuy1337 closed 1 week ago

TheSystemGuy1337 commented 1 week ago

I think this is easy to explain. What you have is a great CRT shader. But I would definitely like to see GLSL ports and precompiled versions of the shader so it's more accessible. 86box would benefit from this shader, but 86box only supports GLSL shaders.

kokoko3k commented 1 week ago

Hi there, koko-aio started as a glsl shader for FS-UAE, but moved to slang(p) afterwards because the latter allowed for more advanced stuff which wasn't possible otherwise.

So I'm afraid I've to give a negative answer.

You can still emulate x86 on Retroarch, right?

TheSystemGuy1337 commented 1 week ago

Hi there, koko-aio started as a glsl shader for FS-UAE, but moved to slang(p) afterwards because the latter allowed for more advanced stuff which wasn't possible otherwise.

So I'm afraid I've to give a negative answer.

You can still emulate x86 on Retroarch, right?

I don't think so. There's DOSBOX, but that isn't remotely like 86box. I'll see if I can raise a question about adding SLANGP shader support in 86box. But we should still offer it precompiled. No one wants to deal with 2.2 trillion compiler errors for a CRT shader.

kokoko3k commented 1 week ago

Check librashader too.

TheSystemGuy1337 commented 1 week ago

Added that as well. Sorry if I possibly wasted your time.

kokoko3k commented 1 week ago

Hey, no worries!

TheSystemGuy1337 commented 1 week ago

Hey, no worries!

I think you are entitled to some compensation for your time. Please take this.

https://www.youtube.com/watch?v=THc1X-kEX4E