Closed emctague closed 3 years ago
Weird - did you get a chance to test it on Catalina/older OS? Running Catalina myself, I cannot reproduce this, haven't updated to Big Sur yet.
I haven't gotten a chance to test it on Catalina or older, but I have found another oddity - it only does this when listening through AirPods. Even if I connect the AirPods midway through normal gameplay, and then fiddle with the in-game Audio Quality setting to force it to switch outputs, it then plays back high-pitched. I'm curious if the same would happen with other bluetooth outputs as well.
So it's fine if using standard speakers? Odd indeed, but might be a good starting point for further investigation.
Also - does this affect music playback as well?
I don't think I have a copy of the soundtrack / music files to test with, but since it seems to impact every bit of game audio, incl. background / level ambiance and menu sounds, so I would assume it covers music as well,
You can test with any .ogg file, not necessarily original music - it's handled by a different library and I'm trying to see if it's a global playback issue or maybe something specific to the original code only.
This should now be fixed on latest master - there was in fact a weird hack for handling different sample rates which manifested only on bluetooth headphones - let me know if it works!
Confirming it works perfectly! Thanks for the quick fix! 👍
i am also having this issue, monterey with bluetooth headphones and M1. I have tried compiling for both intel and arm and neither have fixed it. sample rates are most likely the issue as i cannot change the rate of mine to 44100khz through audio midi setup to troubleshoot. using 53f17a2 compiled through the terminal
forgot to add: the sounds aren't chipmunky like how @emctague describes it. they are just playing too fast as if a faster playback speed was chosen on youtube
@rullinoiz does it happen on headphones only or also if you play via built-in speakers?
@rullinoiz does it happen on headphones only or also if you play via built-in speakers?
it's not happening on the built in speakers, only the bluetooth headphones
All the audio for the game is playing back faster than usual, causing all sounds to be chipmunk'd. - enemies sound absolutely hilarious, environmental sounds are off, etc.
Tried: adjusting in game audio quality settings, adjusting s_khz. No change.
Paks: Standard Quake2 paks off Steam release. OS / Platform: MacOS Big Sur Config.cfg: here vkQuake2 version: commit ef49294ae860a4892d9caf82fef8b494b0f9e1a0 (latest on master as of Jan 2, 2020) VulkanSDK VERSIONS.txt:
herelatest as of todayI am currently updating my VulkanSDK to the latest December release, I will close this issue if Audio issues resolve after that but I doubt it.(Audio still broken after update.)