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koochyrat
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SteamVRFrustumAdjust
For canted headsets like Pimax, calculate proper culling matrix to avoid objects being culled too early at far edges in Unity. Prevents objects popping in and out of view
Creative Commons Zero v1.0 Universal
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Any chance for some shader references?
#7
Smash-ter
opened
3 weeks ago
1
_xrLocateViews does not work on Oculus runtime because time = 0
#6
koochyrat
opened
2 years ago
0
OpenXR Feature attempts to include multiple openxr_loader.dll's during standalone build. Failure results.
#5
ninlilizi
closed
2 years ago
2
New XR Plugin system - OpenXR support.
#4
ninlilizi
closed
2 years ago
5
Update SRP version to support Unity 2018
#3
mfoda-acer
closed
4 years ago
0
Add SRP version to support URP/HDRP
#2
mfoda-acer
closed
4 years ago
0
Support Scriptable Render Pipeline (URP + HDRP)?
#1
mfoda-acer
closed
4 years ago
5