Closed biwa closed 1 month ago
@fabiangreffrath you might want to check if woof has inherited this problem as well
I'll be far away from a computer until Monday. Let's get @rfomin and @ceski-1 into the boat.
I confirm, it does not work in Woof either. It seems we need to change the P_UseSpecialLine()
function if we want this to work.
This is the same bug we've known about for a long time, isn't it?
https://github.com/coelckers/prboom-plus/issues/176 https://github.com/coelckers/prboom-plus/issues/422
https://github.com/kraflab/dsda-doom/commit/3bd7ead88a482ee0ea0a00cf00b4e1fa92ced3b0
2 changes: return !bossaction
in P_UseSpecialLine
when the line exists but isn't use-activatable (only the umapinfo call to this function changes), and set crossed lines to activatable by default when bossaction is true (previously it assumed bossaction = activated by monster = only a few lines work). This will get regression testing before 0.28 - will reopen if there are desyncs, in which case we'll have to come up with a comp option solution. I'd rather get this fixed at this point (it's been at least 3 years?) even if it means some future person may record a demo in an old version for a map that only works in the new one (well, they would have been playing the map in a port / version where it doesn't function, so how important is that demo?).
It looks like walkover actions to not work on
bossaction
in UMAPINFO.Here's a simple UMAPINFO that is supposed to open two doors, one using action 2 (W1 Door Open Stay), one using action 103 (S1 Door Open Stay). The former does not work, the latter does.
Example map: umapinfo-walkover-bossaction.zip
It works as expected in Eternity Engine and GZDoom (although that has another bug with 4.10).