Closed kay0u closed 6 years ago
operator==
is missing (I take care of it)
There are some magic values in Kinematic::operator==, consider using constants or at least add comments to explain what they mean (why 50 * 50 ?).
After discussion with @Hindi, we decided to restore the default operator== and to introduce a method isSimilar
instead.
compute_new_orientation should be computeNewOrientation
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