Open gotwig opened 11 years ago
Should not be hard to try this, basically apply our patch (see the FAQ for getting a diff) onto tesseract. I imagine we'd have some shader fixes we need but hopefully nothing major.
The difference between tesseract and sauerbraten is in the shaders that run on the GPU, nothing else. So it should run just fine on the web, there are no javascript changes.
I'd like to have features that come with new code for Tesseract,
see https://github.com/lsalzman/tesseract
These allow more dynamic shadows, HDR, etc. and make "mapping more fun"