Closed DirtYiCE closed 12 years ago
This sounds like a bug in chromium. But I've tested chrome (not chromium) 22.0.1229.8 and it worked for me.
The error reported isn't the real problem, though, I suspect - it is erroring when trying to print the problem. My suspicion is that a shader failed to compile, which led to trying to do this.
The shader should compile ok though given it works on firefox on the same machine. So perhaps it is some combo of chrome + your gl driver - which GPU and drivers are you using?
Hmm, it indeed fails to compile some shader:
Failed to compile shader: game-setup.js:12
Info: {"type":35632,"ftransform":false} game-setup.js:12
Enable GL_DEBUG to see shader source game-setup.js:12
[STDOUT] Cannot compile fragment shader game-setup.js:9
[STDOUT] WARNING: No texture rectangle support. (no full screen shaders) game-setup.js:9
I also get a lot of getProcAddress failed errors...
I'm using the binary nvidia driver (295.71, since the 300 series is unusable with any fullscreen stuff...) with GeForce GT 320M card (no optimus).
I've looked at the stdout of chromium and found out it can't open /dev/nvidiactl. Here is a bugreport (that blank screen problem didn't occur to me, but the --disable-gpu-sandbox
seems to solve the problem. However I only see the image in the up left corner instead of scaling it to the whole screen (like in ff, using low res) and the game starts to freeze for a few moments randomly as soon as a bot connects...). I think it can be closed as chromium bug...
The fullscreen and freezes (of a few seconds) are known chromium bugs on this demo, reported upstream.
I've tried to run the demo at developer.mozilla.org using chromium (22.0.1229.2 (150678)) on Gentoo Linux amd64, but I got the following error (run the game with
,debug
to get a meaningful backtrace...)I've grepped for that value and found that it's an nVidia and ARB extension (I'm using the binary nvidia driver 295.71):
It works fine using firefox 15.0 on the same machine however.