Closed SDUBZ closed 2 years ago
Recently v1.1.0 has changed some code structures but I believe their logic are same.
Please make sure following points:
Assets\KRT\QuestAvatars\<YOUR_AVATAR>\Textures\
) are correct.If these don't make sense, would you provide screenshots and sample materials to inspect the issue? To be honest, I couldn't understand what is actually happening in your Unity scene.
i always have remove vertex colours on textures seem correct in the generated i cant send screenshots since im not on quest i will get a zip of the avatar made by quest tools to see if you can maybe understand what is happening for this to appear the way it is for quest users
Sounds good. I’ll check your zip.
The zip doesn't have fbx, so I can't check the result. At least, I need a screenshot of Unity in order to know your expected result.
By the way, following typical practices may help you.
I hid previous comment because of some issues. PLEASE delete it from the online storage.
The issue is caused by Skin Colors animation of FX layer. Unexpectedly Poiyomi materials are used on Quest. Poiyomi doesn't work well for Quest, so it makes wrong skin appearance.
VRCQuestTools converts animation clips which change materials, but BlendTrees not. So the issue happens. For right now, you need to edit animation clips or materials to be changed by FX layer.
I made a test version of VRCQuestTools and believe this properly converts blend trees. You can download it from Artifacts section of following link. Would you try it? https://github.com/kurotu/VRCQuestTools/actions/runs/1490647673
I made a test version of VRCQuestTools and believe this properly converts blend trees. You can download it from Artifacts section of following link. Would you try it? https://github.com/kurotu/VRCQuestTools/actions/runs/1490647673
yes i will do a conversion and see if one of my quest friends can say if its fixed or not
this happend in unity
Sorry, I missed some points.
Assets\KRT\VRCQuestTools
then import the test version because the old v0.7.0 is used in your project.Assets\KRT\VRCQuestTools\Tests
after importing. Somehow your project doesn't have some components such as NUnit. Tests folder is not needed at runtime.my friend said the skin textures look good my friend said on quest
skin on quest side coming out diff colours like gold or green metallic toggles etc coming out wrong or not working at all not asure whats causing this since ive used all these methods before with no problems only started happening recently