kxcrl / foundryvtt-retro

MIT License
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Make movement continuous #36

Closed kxcrl closed 10 months ago

kxcrl commented 10 months ago

Context

Currently, sprite movement is based on a hardcoded timer that starts when movement starts and ends at a predetermined time. This causes the sprite to pause before moving again if the player moves multiple times in a row.

Instead, run the movement animation until the token has reached the specified position. Once all movement has stopped, then the animation can stop.