The loading screens are stored in the base game's ui.package. They are some kind of RIFF file with the .uiScript extension.
$ file *
00000000-499DB772-8DA3ADE7.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADE8.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADE9.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEA.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEB.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEC.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADED.uiScript: RIFF (little-endian) data
RIFF is a container, so if possible, we'll need to find out what format this data is, so we can extract and repack its contents.
The loading screens are stored in the base game's
ui.package
. They are some kind of RIFF file with the.uiScript
extension.RIFF is a container, so if possible, we'll need to find out what format this data is, so we can extract and repack its contents.
Sources
Current
With the rest of the UI upscaled, they don't look great at the moment: