Closed Zungrysoft closed 2 weeks ago
make sure to add Ur credits to the meta data
make sure to add Ur credits to the meta data
I can't figure out how to add metadata to a wav file without destroying loop points. I need to use Wavosaur to add loop points, but it ends up removing the metadata in the process. Audacity can add the metadata, but it removes the loop points.
make sure to add Ur credits to the meta data
I can't figure out how to add metadata to a wav file without destroying loop points. I need to use Wavosaur to add loop points, but it ends up removing the metadata in the process. Audacity can add the metadata, but it removes the loop points.
are there any sounds here that don't require loop points
I can't figure out how to add metadata to a wav file without destroying loop points. I need to use Wavosaur to add loop points, but it ends up removing the metadata in the process. Audacity can add the metadata, but it removes the loop points.
Oceanaudio does allow you to both put loop points and also metadata if you wanna check that
Description of Changes
Adds all of the remaining brush entity sounds:
buttons/airbut1.wav
- Steam Metal button.doors/airdoor1.wav
- Metal secret door move. (Old sound was moved todoors/basesec1.wav
)doors/airdoor2.wav
- Metal secret door stop. (Old sound was moved todoors/basesec2.wav
)doors/doormv1.wav
- Stone door move.doors/drclos4.wav
- Stone door and medieval secret door stop.doors/latch2.wav
- Medieval secret door start. (This is unused due to a bug in the progs.dat)doors/stndr1.wav
- Stone Chain door move.doors/stndr2.wav
- Stone Chain door stop.doors/winch2.wav
- Medieval secret door move. (Modified the previous sound with new EQ and fixed looping.)misc/trigger1.wav
- Large Switch trigger sound.plats/medplat1.wav
- Chain Slow lift move.plats/medplat2.wav
- Chain Slow lift stop.plats/train1.wav
- Train move. (Duplicate ofdoors/winch2.wav
)plats/train2.wav
- Train stop.Visual Sample
https://github.com/user-attachments/assets/0dc9509e-085f-4e92-a5e2-c887c441e892
Checklist