Closed Draco18s closed 7 years ago
Awesome, thanks for taking this on. Presumably the wireframe overlay is broken due to the massive rendering overhaul in 1.8. I knew that would be the toughest thing to port.
Also figured out issue 1 mentioned above (and pushed to the branch).
Giving the rendering stuff a cursory glance right now. Also, there's a bug still in the cogEnableDebugging command (discovered that a little while ago).
Ah here we go.
Looks like rendering is running on the wrong thread (MC is very multithreaded now).
[00:34:32] [Netty Local Client IO #0/ERROR] [FML]: Exception caught during firing event net.minecraftforge.fml.common.network.FMLNetworkEvent$ClientCustomPacketEvent@11820e0c: java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at org.lwjgl.opengl.GL11.glGenLists(GL11.java:1412) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at CustomOreGen.Client.ClientState.addDebuggingGeometry(ClientState.java:192) ~[ClientState.class:?]
The Error: null in the command ties back into FMLInterface.getDisplayString
having a null ModContainer object.
I don't know how to deal with either of these.
Thanks for taking the initiative on this. It's unfortunate that your branch is 236 commits behind the master. This is unlikely to be a clean merge. I will create a branch on my fork now and incorporate everything you've already figured out. There is a lot of general code cleanup that should probably happen prior to the branch. Did the compiler point out the stripped generics, missing override annotations, etc?
I grabbed the version that was current on GitHub when I started. I didn't do a general cleanup for things like overrides, I just went through every class that was showing an error and worked out what needed to change. Most of them were easy (SRG methods that gained a real name) but there were a handful that were more complicated.
Even if you can't merge directly, you should be able to look at my branch to see what I did. The biggest change was in how to retrieve the MinecraftServer object. Most were able to do it through a world object, the others use FMLCommonHandler.INSTANCE.getMinecraftServerInstance()
Alright, I've got it compiling in the 1.10 branch on my fork. Your changes were a great guide. Next step is running.
Awesome! Glad to help out.
I just pushed a lot of fixes, including the debugging geometry rendering. There are no more obvious bugs. Btw, I've been having a lot of fun playing with your Artifacts mod. It's brilliant.
Artifacts is indeed an interesting one. It'll get updated to 1.10 eventually too. The baked model system is going to make it a pain in the ass, though.
Pulled your update branch, had two classes throwing errors (two sorts) that were easy for me to fix. One was a getBiome that had to be getBiomeGenForCoords and one that was ChunkPos.asLong that needed to be ChunkPos.chunkXZ2Int (MCP name differences?) but GODS having wireframes again is beautiful.
Yes, MCP differences. I am using mappings version snapshot_nodoc_20161009
.
I should update to the newer ones, I'm just a lazy bastard. (also, commands are still busted, but I think you knew that).
I haven't tested all of the commands, actually just /cogInfo
, which seems to work for me. Which ones do you know are broken?
Enable Debugging and Cog Setting Ex AFAICT they make changes to the wireframe rendering and causes it to seize up when it tries (likely a threading issue). (pretty much the only two commands I use... :P )
Pretty sure I just pushed a fix for those. Now we just need to update the configs for the mods that are at 1.10 already (separate issue).
Cool, those work now. Loading up an existing save did crash though. http://pastebin.com/YzfawLQM
Weird. Perhaps something got corrupted, as it's internal to that hash map. Or there is a race condition.
Was just a test world, so I nuked it, but figured I'd report the error anyway.
Just so you guys are aware, I've done a quick and dirty update to 1.10 https://github.com/Draco18s/CustomOreGen/tree/1.10-Update
Not doing this as a PR because there's a bunch of stuff that should be cleaned up or is just broken.
But oregen works great.