Is your feature request related to a problem? Please describe.
Right now, a complex mesh has a significant overhead due to being made of triangles; the triangles are necessary for inhomogenous composition, but not for complex geometries for homogeneous targets.
Proposed solution
A fast algorithm for complex geometry without inhomogeneous composition.
Alternative solution(s)
Optimize 2D Mesh - I think something like quadtrees are the actual thing to use, but I have no experience writing those algorithms, so it introduces the possibility of errors.
Additional context
This would be useful for direct comparisons to F-TRIDYN, which used a ray-surface intersection-counting algorithm for 2D surfaces.
Is your feature request related to a problem? Please describe. Right now, a complex mesh has a significant overhead due to being made of triangles; the triangles are necessary for inhomogenous composition, but not for complex geometries for homogeneous targets.
Proposed solution A fast algorithm for complex geometry without inhomogeneous composition.
Alternative solution(s) Optimize 2D Mesh - I think something like quadtrees are the actual thing to use, but I have no experience writing those algorithms, so it introduces the possibility of errors.
Additional context This would be useful for direct comparisons to F-TRIDYN, which used a ray-surface intersection-counting algorithm for 2D surfaces.