[x] I am running the latest alpha version of MineColonies for my Minecraft version.
[x] I checked the MineColonies/Structurize wiki and made sure that my issue is not covered there.
[x] I made sure that this change request is not a duplicate of any existing change request.
Context
Minecraft Version: 1.20.1
MineColonies Version: 1.1.530-BETA
Related Mods and their Versions: N/A
Is your feature request related to a problem?
Throughout history, the term "barbarian" was used by civilizations like the Greeks and Romans to label those they viewed as outsiders or savages. This often included groups like the Vikings, who are well-documented for their strategic raids across Europe. But, unlike the common portrayal of seeking only destruction, their primary aim was often the acquisition of resources—raiding for valuables and supplies rather than engaging in mindless slaughter. This more strategic approach to raiding, sparing lives for future opportunities, offers a compelling model for reimagining barbarian behavior in the game.
Enhancement or Change description
Suggested Barbarian Behavior in Game
Resource-Focused Raids: Drawing from historical precedents, most raiders should prioritize looting essential buildings such as warehouses and restaurants over indiscriminate killing. Their aggression should be primarily to navigate obstacles to their looting efforts, meaning they should only attack those who stay in their way.
Strategic Withdrawal: After achieving their looting objectives and having their inventories full of resources from the colony, barbarians should attempt to retreat. This means the players will not have much time to prevent them from departing with a good portion of their resources.
Introducing Berserkers for Enhanced Dynamics
Sometimes, a raid will have Berserkers alongside the barbarians. These formidable enemies will be few in numbers but much stronger than the average barbarian.
Combat over Looting: Berserkers embody the thrill of battle, focusing solely on destruction and mayhem, without the intention to loot. They will target every living creature inside the colony and stop only on death.
Enhanced Threat Level: These warriors will be few in numbers but significantly stronger, posing a new challenge that demands innovative defensive strategies from players.
"The Shelter"
To add realism to the mod, and counteract the introduction of the berserkers, I suggest the creation of a new structure, the Shelter. The Shelter is unlocked by a level 3 research in the University. Once created, colonists will run there during raids, instead of staying at their homes.
A Safe Haven: "The Shelter" would offer protection for colonists during raids and offer a more defensible position for the players to focus their attention. They will contain beds and will have to be stocked with a large amount of food. They can hold 1 colonist per bed. During raids, sheltering colonists will eat more frequently, so having the shelter stocked is really important for morale (and happiness).
Upgradeable Fortifications: The Shelter has 5 levels. Each level increases the number of beds available and storage for food. It also increases its door resistance against attacks, making a fifth-level shelter’s door take a lot longer to break.
Notes or related things
These enhancements aim to deepen the game's strategic complexity, providing players with more nuanced challenges during raids. By reflecting historical raiding tactics, the proposed changes encourage players to adopt more sophisticated defense and resource management strategies.
"The Shelter" not only serves as a haven for colonists but also as a focal point for player strategy during raids, blending historical inspiration with the game's existing mechanics to enhance immersion and gameplay experience.
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Prerequisites
Context
Is your feature request related to a problem?
Throughout history, the term "barbarian" was used by civilizations like the Greeks and Romans to label those they viewed as outsiders or savages. This often included groups like the Vikings, who are well-documented for their strategic raids across Europe. But, unlike the common portrayal of seeking only destruction, their primary aim was often the acquisition of resources—raiding for valuables and supplies rather than engaging in mindless slaughter. This more strategic approach to raiding, sparing lives for future opportunities, offers a compelling model for reimagining barbarian behavior in the game.
Enhancement or Change description
Suggested Barbarian Behavior in Game
Introducing Berserkers for Enhanced Dynamics
Sometimes, a raid will have Berserkers alongside the barbarians. These formidable enemies will be few in numbers but much stronger than the average barbarian.
"The Shelter"
To add realism to the mod, and counteract the introduction of the berserkers, I suggest the creation of a new structure, the Shelter. The Shelter is unlocked by a level 3 research in the University. Once created, colonists will run there during raids, instead of staying at their homes.
Notes or related things
Viewers