Open dsanjit opened 6 years ago
Godot is actually C++ libs, so using it in Unreal engine should be a blaze.
[edit] LeapUnreal is specific for unreal. Add 2 camera's and your own camera transformations to display it on the special oriented LCD screens.
can you be more specific for your explenation ?
Is there any way to get an official answer about UE4 support? Because putting 2 cameras in a pawn will not do it. It would be nice to have another big engine beside unity.
Does anyone know if there's anything more on Unreal northstar support? Or someone who has it working?
Leap Motion works with UE4 Display is about colorful thing in black screen
Only thing we should work on is screen curve. I think we can create a display system with render target. We can create a mesh with a special UV (I dont think about coordinates yet) and we can give it a render target based material from camera. And we can put it in front of user's eye. We can do that.
This is a spontaneous concept idea. So we should improve it. But i think it will be a good start.
I suspect we can just pull the deformation mesh from Unity and retarget?
https://github.com/druidsbane/openvr-northstar
My team and I recently finished the steamvr driver for project Northstar. It's compatible with any engine you wish to use.
Can we get Unreal support as well ?