leapmotion / ProjectNorthStar

The open-source files comprising Leap Motion's Project North Star AR Headset.
https://leapmotion.github.io/ProjectNorthStar/
GNU General Public License v3.0
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Unreal support ? #2

Open dsanjit opened 6 years ago

dsanjit commented 6 years ago

Can we get Unreal support as well ?

hacky97 commented 6 years ago

Godot is actually C++ libs, so using it in Unreal engine should be a blaze.

[edit] LeapUnreal is specific for unreal. Add 2 camera's and your own camera transformations to display it on the special oriented LCD screens.

ffreality commented 6 years ago

can you be more specific for your explenation ?

lumbbumba commented 5 years ago

Is there any way to get an official answer about UE4 support? Because putting 2 cameras in a pawn will not do it. It would be nice to have another big engine beside unity.

zfarm commented 5 years ago

Does anyone know if there's anything more on Unreal northstar support? Or someone who has it working?

ffreality commented 5 years ago

Leap Motion works with UE4 Display is about colorful thing in black screen

Only thing we should work on is screen curve. I think we can create a display system with render target. We can create a mesh with a special UV (I dont think about coordinates yet) and we can give it a render target based material from camera. And we can put it in front of user's eye. We can do that.

This is a spontaneous concept idea. So we should improve it. But i think it will be a good start.

zfarm commented 5 years ago

I suspect we can just pull the deformation mesh from Unity and retarget?

BryanChrisBrown commented 4 years ago

https://github.com/druidsbane/openvr-northstar

My team and I recently finished the steamvr driver for project Northstar. It's compatible with any engine you wish to use.