leemi / androminion

Automatically exported from code.google.com/p/androminion
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Implement more competitive AI #127

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
AI is tricky, in general, but luckily a bunch of folks have done a lot of the 
work:

dominionsimulator.wordpress.com/

Download or launch the simulator. Click on a player to choose a strategy. Then 
click on Copy/Paste to copy the XML that defines that strategy. Now all you 
need is to have an AI that:

1. Examines the board and sees if any of the strategies can be executed (do the 
appropriate kingdom cards exist).
2. Reads XML and executes the play rules (if you like I can contact Geronimoo, 
the author, and see if he'd open-source the engine)
3. ???
4. Profit!

Original issue reported on code.google.com by wesc...@gmail.com on 28 Nov 2011 at 7:56

GoogleCodeExporter commented 9 years ago

Original comment by t.mahlm...@gmail.com on 29 Dec 2011 at 2:26

GoogleCodeExporter commented 9 years ago

Original comment by mooht...@gmail.com on 6 Jan 2012 at 10:51

GoogleCodeExporter commented 9 years ago

Original comment by aurel.ro...@gmail.com on 25 Jun 2012 at 5:38

GoogleCodeExporter commented 9 years ago
I think improvements could be done by changing the buying priority of some 
cards. Here are the most obvious examples :

Overrated :
- Saboteur (way too much ! replacing all the Sab buys by Silvers would most 
likely improve the winrate)
- Rabble, Ghost Ship, Torturer (these cards are great but need support)
- Province (over Platinum or strong engine)

Underrated :
- Goons
- King's Court
- Strong trashers
- Alternate VPs (especially Duke)
- Fishing village
- Ambassador
- Fool's Gold

Original comment by jbaptist...@gmail.com on 9 Dec 2012 at 4:21

GoogleCodeExporter commented 9 years ago
AI (Drew, but IIRC, also Mary) buys Goons.  WIth the trashers, Mary tends to 
thin out her entire or more of her deck.

Original comment by aya...@gmail.com on 29 Jan 2013 at 3:52