The Observer Design Pattern (Event Dispatcher) is the central Design Pattern for Event-Driven Communications.
It facilitates the communication of events (and data) between different sub-systems, allowing systems to interact without direct dependencies, which is essential to increase Modularity.
Benefits
Systems that communicate with each other can operate independently with a clean separation of concerns.
New features and systems can be added without modifying existing code (simply defining event types and their handlers)
Maintaining loosely coupled systems ensures better long-term scalability
Components can dynamically subscribe/unsubscribe to events at runtime, enabling flexible game behavior
Decoupled systems with clear event boundaries make unit testing easier, as events can be simulated in isolation
Description
The Observer Design Pattern (Event Dispatcher) is the central Design Pattern for Event-Driven Communications.
It facilitates the communication of events (and data) between different sub-systems, allowing systems to interact without direct dependencies, which is essential to increase Modularity.
Benefits
Tasks
internal/events
,internal/systems
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