mrfroggies said: On March 10, 2014
I wonder about those moments in the game where Player A rolls 3 hits and Player B rolls 3 blanks on evades. Statistically these rolls can average out over the course of the game, but in that moment it was a big swing in fortune.
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sozin said: On March 10, 2014
You’ll see a sharp uptick in the luck score for player A in his attack-vs-defense graph. Sadly it could get lost in the noise of the game, so maybe there’s a feature whereby a player can inject some metadata into the chat buffer for ladyluck to parse and pick up on. I can then annotate the timeline with those little events, much like how google finance annotates the price time line with earning events.
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Jeff Wilder said: On March 10, 2014
Just something like “COMMENT – Oy vey ist mir.”
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sozin said: On March 11, 2014
yep. there are a couple of options here – one is to create a little COMMENT command prompt grammar that allows players to markup their games in the chat log. a second (non-exclusive and constructive) feature is to extend Vassal’s UI to give it some kind of game annotation palette that, once pressed, would blast some pre-canned COMMENT commands onto the chat buffer.
other game annotations could include:
help the parser understand what rounds are
–”COMMENT – START ROUND”
–”COMMENT – END ROUND”
tell it where the initiative rolls are
-”COMMENT – START INITIATIVE”
-”COMMENT – END INITIATIVE”
maybe but the button for this one in the dice box?
“-COMMENT – FOCUS SPENT”
crisis moment of the game
“-COMMENT: CRISIS
etc. mu0n or Theorist let me know if you want to brainstorm this second Vasal 5.02 feature idea :-)
mrfroggies said: On March 10, 2014 I wonder about those moments in the game where Player A rolls 3 hits and Player B rolls 3 blanks on evades. Statistically these rolls can average out over the course of the game, but in that moment it was a big swing in fortune.
Reply Edit Avatar Image sozin said: On March 10, 2014 You’ll see a sharp uptick in the luck score for player A in his attack-vs-defense graph. Sadly it could get lost in the noise of the game, so maybe there’s a feature whereby a player can inject some metadata into the chat buffer for ladyluck to parse and pick up on. I can then annotate the timeline with those little events, much like how google finance annotates the price time line with earning events.
Reply Edit Avatar Image Jeff Wilder said: On March 10, 2014 Just something like “COMMENT – Oy vey ist mir.”
Reply Edit Avatar Image sozin said: On March 11, 2014 yep. there are a couple of options here – one is to create a little COMMENT command prompt grammar that allows players to markup their games in the chat log. a second (non-exclusive and constructive) feature is to extend Vassal’s UI to give it some kind of game annotation palette that, once pressed, would blast some pre-canned COMMENT commands onto the chat buffer.
other game annotations could include:
help the parser understand what rounds are
–”COMMENT – START ROUND” –”COMMENT – END ROUND”
tell it where the initiative rolls are
-”COMMENT – START INITIATIVE” -”COMMENT – END INITIATIVE”
maybe but the button for this one in the dice box?
“-COMMENT – FOCUS SPENT”
crisis moment of the game
“-COMMENT: CRISIS
etc. mu0n or Theorist let me know if you want to brainstorm this second Vasal 5.02 feature idea :-)