libretro / Craft

A simple Minecraft clone written in C using modern OpenGL (shaders).
http://www.michaelfogleman.com/craft/
MIT License
43 stars 19 forks source link

Fails to load assets on odroid C2 (Android - Marshmallow) #35

Open rodneyrod opened 3 years ago

rodneyrod commented 3 years ago

Game loads into the engine, but it doesn't load block textures. No landscape shows as a result.

rodneyrod commented 3 years ago

Should add it's 32bit ARM as well.

rodneyrod commented 3 years ago

Just also tested this on a Chromecast with Google TV (aarch64) and this is having the same issue.

Any data I could gather that could help diagnose the issue?

m-p-3 commented 9 months ago

Same issue on a Chromecast with Google TV (4K) running Android 12 using RetroArch 1.16.0 I ran into the same issue on my Pixel 7 Pro

Here's the log

=================================================
[Input]: Found input driver: "android".
[Environ]: SET_PIXEL_FORMAT: RGB565.
Version of libretro API: 1
[INFO] Compiled against API: 1
[Audio]: Set audio input rate to: 48000.00 Hz.
[Video]: Video @ 960x720
[Video]: Starting threaded video driver ...
Android EGL: GLES version = 2.
[EGL] Falling back to eglGetDisplay
[EGL]: EGL version: 1.5
[GL]: Found GL context: egl_android
[GL]: Detecting screen resolution 0x0.
[EGL]: Current context: 0x7c2ec8a480.
[GL]: Vendor: ARM, Renderer: Mali-G710.
[GL]: Version: OpenGL ES 3.2 v1.r43p0-01eac0.ff5c643eda65d3f5ba9886fdffb12673.
[GL]: Using resolution 1080x2232
[GL]: Default shader backend found: glsl.
[Shader driver]: Using GLSL shader backend.
[GL]: Stock GLSL shaders will be used.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GL]: Using 4 textures.
[GL]: Loaded 1 program(s).
[Joypad]: Found joypad driver: "android".
[Font]: Using font rendering backend: stb-unicode.
[Video]: Found display server: android
[OpenSL]: Requested audio latency: 128 ms.
[OpenSL]: Setting audio latency: Block size = 512, Blocks = 48, Total = 24576 ...
[Display]: Found display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[SRAM]: SRAM will not be saved.
[Playlist]: Loading history file: [/[storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl](http://storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl)].
[Playlist]: Loading history file: [/[storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl](http://storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl)].
[Playlist]: Loading history file: [/[storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl](http://storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl)].
[Playlist]: Loading favorites file: [/[storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl](http://storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl)].
[Config]: Saved new config to "/[storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg](http://storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg)".
[Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[Core]: Unloading core..
[Core]: Unloading core symbols..
Threaded video stats: Frames pushed: 499, Frames dropped: 0.