libretro / RetroArch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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[Feature Request] Analog to face buttons #8410

Open meowthed opened 5 years ago

meowthed commented 5 years ago

SNES ports of games like Libble Rabble and Smash T.V. as well as certain PSP games like The 3rd Birthday and Coded Arms can benefit from this.

orbea commented 5 years ago

Can you elaborate what you are talking about? I'm not very familiar with the games or the use case. There is also an issue template for a reason...

andres-asm commented 5 years ago

He means playing it as a twin stick shooter. You can achieve this using remapping so no need for a niche feature for this.

On Tue, Mar 5, 2019, 08:22 orbea notifications@github.com wrote:

Can you elaborate what you are talking about? I'm not very familiar with the games or the use case. There is also an issue template for a reason...

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orbea commented 5 years ago

I understand now and yes remapping seems like it should suffice.

@arnoldsecret Does this work for you?

ghost commented 5 years ago

Well only issue I could see with this is the analog would need at least a little pressure on it before acknowledging a button press. Again im not sure how analog remaps to digital the slightest touch shouldnt activated it

andres-asm commented 5 years ago

it uses the same threshold as d-pad to analog.

ghost commented 5 years ago

well id say its down to the core to map it properly or remap via controls have to agree with you @fr500 . if the threshold is already in place there is no need for anything to be done. Do you have to have the activate analog to digital for this remapping to work?

andres-asm commented 5 years ago

No, you have to do manual remapping of the buttons to analog axes.