libretro / gw-libretro

A libretro core for Game & Watch simulators
zlib License
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Both multiscreen Donkey Kongs don't play #42

Closed mrvanes closed 6 years ago

mrvanes commented 6 years ago

I have several games that play correctly on lr-gw on my Odroid-XU4 (big.LITTLE armv7) but both Nintendo Multiscreen Donkey Kongs (I & II) stop after first jump or somewhere near the first jump action. DK II can be tricked into action by jumping (it's as if each jump makes the clock tick) where as DK I completely stops after first jump.

I've downloaded the latest game builds yesterday. The ones that use select to travel between the buttons, instead of selecting game A or B using L/R (which also didn't work)

danryu commented 6 years ago

+1 on this Running Retropie on a Raspberry Pi 3B+, latest builds of OS/ES/libretro.

The original Donkey Kong multiscreen was the main one I wanted to get work too, it was the only one I actually physically owned...

leiradel commented 6 years ago

I've just updated both games here, can you guys test them? Thanks

mrvanes commented 6 years ago

They both work like a charm now. Thx! Although there's one tiny thing: I remember the d-pad to repeat when pressed longer, but that doesn't seem to be implemented. Either because my 8bitdo doesn't send repeats or the rom doesn't support it?

leiradel commented 6 years ago

Button repeats was a feature of the ROM. Why do you miss it? Does it affect gameplay?

mrvanes commented 6 years ago

My muscle-memory misses it so it affects the way my thumbs remember playing the game ;)

danryu commented 6 years ago

Both tested and working here, thanks @leiradel

leiradel commented 6 years ago

My muscle-memory misses it so it affects the way my thumbs remember playing the game ;)

I'll see if I can simulate the same behavior.