Closed hizzlekizzle closed 5 years ago
I have seen this behavior as well, but with the latest version i do not have this problem anymore. Andre will probably make a new release in the near future which fixes some crashes of the core. Let's wait for this, then you should be able to play the game again.
This is likely fixed in https://github.com/libretro/gw-libretro/commit/9a924cea028f17d3be3499f1530abc14d9071983
Can you confirm? Thanks
Aww, and I loved this game.
Hi André, It seems this issue or a similar one is still present. I'm running gw-libretro on a Raspberry Pi 3 with RetroPie (installed RetroPie lr-gw package from source, which pulls the latest master from github). When trying to run DonkeyKong, the game freezes as soon as either Game A or Game B is selected and the log shows the following:
[libretro ERROR]
==============================
[string "main.lua"]:72: bad argument #1 to 'pairs' (table expected, got boolean)
stack traceback:
[C]: in function 'pairs'
[string "main.lua"]:72: in function <[string "main.lua"]:66>
Before entering Game A or Game B, both the directional pad and jump button animate when pressed.
When trying to run DonkeyKong II, as soon as the directional pad is pressed the game freezes, independent of game A or game B selection. I get the following log, where only the line numbers are different:
[libretro ERROR]
==============================
[string "main.lua"]:77: bad argument #1 to 'pairs' (table expected, got boolean)
stack traceback:
[C]: in function 'pairs'
[string "main.lua"]:77: in function <[string "main.lua"]:71>
Thanks!
I can see why the error happens, I'll try a fix soon. Thanks for the report.
@mat231228 I've updated both games here and they seem to be working now. Can you try them and let me know?
Thanks.
Yes! Both working perfectly now, on both retropie and retroarch on android!
Thank you so much! :-)
Great, I'm closing this issue then.
this is the offending commit, it seems: https://github.com/libretro/gw-libretro/commit/342342580027d276062058fb9bc9d8ec1c28216f Unfortunately, it's a big one.
EDIT: it seems you can move, just not jump around, which seems to maybe be related to changes in input indexing.