libretro / parallel-n64

Optimized/rewritten Nintendo 64 emulator made specifically for Libretro. Originally based on Mupen64 Plus.
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Port to xbox360 #763

Open metalex10 opened 11 months ago

metalex10 commented 11 months ago

Hi my name is Miguel I developer too On this occasion I would like to ask the original developers, in what state is the porting of a core to xbox360? You have already done all the work, I only use the instructions if you like and I do it without problem I do it more than anything to run n64 games on the console, XEX format than in libxenon .elf

hizzlekizzle commented 11 months ago

Unfortunately, there are no open source d3d8/9 RDP plugins, so there's no way to run N64 on 360 outside of software rendering (i.e., Angrylion), which is much too slow on 360's CPU.

metalex10 commented 11 months ago

Unfortunately, there are no open source d3d8/9 RDP plugins, so there's no way to run N64 on 360 outside of software rendering (i.e., Angrylion), which is much too slow on 360's CPU.

and from another emulator it can not be ported? for example ppsspp ported by @ced2911 ?

https://github.com/metalex10/PPSSPP-X360/tree/master/GPU