Closed GasimGasimzada closed 5 months ago
usvg
doesn't perform tessellation. It simply converts basic shapes into paths.
Preservation of basic shapes isn't supported at the moment.
Makes sense. I figured it out after trying to understand what's going on :) Thank you!
Currently,
usvg
automatically tesellates graphics data (path, circle, polygon, ellipse etc) for tiny_skia to consume. Is there a way to retrieve the original graphics commands instead of the tesellated data? I want to useusvg
to parse the SVGs but utilize my own renderer to render them.