Closed DavidPisces closed 7 months ago
The update introduces a dynamic thirst feature to the ThirstHudOverlay
class in the Lanthanum client. It checks the player's creative mode abilities and retrieves the thirst value from persistent data. The thirst texture is then drawn based on this value, using the IEntityDataSaver
interface for data access.
File Path | Change Summary |
---|---|
.../lanthanum/client/ThirstHudOverlay.java | The onHudRender method now checks for the player's creative mode abilities, retrieves the thirst value from persistent data, and draws the thirst texture dynamically. It uses the IEntityDataSaver interface for data access. |
🍂 As the leaves fall this November day, 🍁
A thirst feature in Lanthanum finds its way. 💧
Creative mode checks and dynamic draw, 🎨
In the world of code, we stand in awe. 🌍
With IEntityDataSaver in our hand, 📚
We traverse the data of the game land. 🎮
So here's to the coders, in light or in dark, 💻
Lighting up the virtual world with their spark. ✨
Summary by CodeRabbit
IEntityDataSaver
interface for accessing persistent player data.